Update 11/18/22


When working on the Software Engineering documents with the team, it came to much surprise on how little paperwork needed to be written. Of course, there were a lot of requirements to go over to cover all bases of the game, but it definitely wasn't the 20+ page report we were expecting. Much were no more than high-level model views on our project's skeleton.

At the end of the day, most of the work done was at the table with the group, discussing matters over our thoughts, ideas, and concerns about each feature in the game. The thoroughness we had to have when discussing these features had to be as exhaustive as the founding fathers meticulously crafting the Constitution. It wasn't easy, but when the topics are as interesting as this, it is a relatively painless process.



Anywho, here are some of the cool prefabs along with some of the UI prototypes we have chalked up!

Also reminder: we will be at the Game Expo on December 3rd at the Florida Polytechnic University to showcase Asteroidaga!

 


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